Minimap is a versatile modification that adds a mini-map with which you will be able to more clearly navigate the terrain, and it will help You, and suggest what resources and biomes are near you. Mini map is very easy to use and has a number of settings for the pocket version of Minecraft PE:
Features:
co-ordinates X/Z/Y
Ease of use
Own GUI for setting up mod
The ability to change the position of the mini-map
Has settings for the design of the mini-map
The ability to change the map scale
Convenient location of the world
What's new?
The mapping of caves on the map
Multiplayer support
The ability to change the shape of the mini-map
Correction of errors
How to use?
Once you log into the game, in the top left corner of the screen You will have a small, eat a visible icon. Click on it, then it displays a mini map that will show any surface of the world, including the cave (you can change it in the settings: MiniMap type). the same mini map will show You the biomes that are found around you at a certain radius. Just below the map you can see the coordinates where you are that will help you not to get lost (x/z - lat and LON, y - height). Under the coordinates are buttons zoom in and zoom out of the map. (+ / - ) Also you can click on map and hold for a few seconds on her finger, then a menu will appear to the mini-map:
About Minimap
Section Graphics:
MiniMap type [Type Mini Card (basic surface (fastest) [base display area]), (surface [area]), (cave)
Minimap render distance [drawing Range chunks]
Zoom [zoom in or Zoom out]
Section View:
Size (small, medium and large)
Position [Select position of the map on the HUD]
Coordinates visible [On/Off]
Visible Zoom [On/Off]
Section Style:
pointer style
border style [frame style card]
windows style [the style of map (square, [square], (circle [circle])
Section Other:
Check for updates
Advanced > [Advanced settings (Minimap max frequency [Max frequency/FPS map])],(Threads [Topics])
Review
Updated: modification compatible with 1.11.x versions
How to install Minimap
Addons for BlockLauncher Pro - these mods are more progressive scripts that have ".Zip", ".JS" and ".Modpkg" extension. It also has full integration with all the functionality up to Minecraft PE 1.12.2 version (Temporarily). Mainly used Java features for iOS and Android. To get started, you will need BlockLauncher, which is an application for Android or iOS. Please note that the application version may have functionality for an incompatible Java version inside the game. For each version of the game, a separate BlockLauncher application was developed.
Download and install BlockLauncher Pro apk, then use FX File Explorer, ES File Explorer or other file managers to find the apk file in the Downloads folder.
After installation, use Blocklauncher Pro to launch the game.
After starting the game, you should see the wrench icon at the top of the screen. It also serves as a guideline that you did everything right.
Click on "Startup Options".
Next, scroll down the list and click on "Manage Scripts".
In this menu, you can manage the installed scripts and import them. Here you can also specify the path to the downloaded script.
It is worth noting that some modifications have both script and texture packs. You will need to import this separately. In newer versions, BlockLauncher has a feature to recognize a folder with texture packs and a folder with scripts inside a zip archive, which slightly simplifies the import process.
This has some pros but also cons because mods work for all single and multiplayer (which work on the client side) game worlds automatically. You can activate or deactivate this in the scripts settings menu.
Launch one of the game worlds and check if everything is working correctly. It is also worth noting that this has an extremely low chance of conflict with other scripts, the exception is the same names of items or mobs.
I am a professional from Minecraft PE Team that creates and publishes the best content for Minecraft players. We have been studying custom gameplay, modding features, as well as popular game themes for a long time. You can be sure that our materials are designed for the player to spend more time in the game world than usual. Additionally, our modifications will allow you to turn your game into absolutely any other theme. I'm also a pretty good player, so I'll try to answer any of the questions in the comments.
Still does not work get the following errors org.mozilla.javascript.WrappedException: Wrapped java.lang.UnsupportedOperationException: TextureView doesn't support displaying a background drawable (MiniMap_Mod_MxGoldo v3.1.js#330) at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source:42) at org.mozilla.javascript.MemberBox.invoke(Unknown Source:56) at org.mozilla.javascript.NativeJavaMethod.call(Unknown Source:311) at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source:1810) at script(MiniMap_Mod_MxGoldo v3.1.js:330) at script(MiniMap_Mod_MxGoldo v3.1.js:271) at org.mozilla.javascript.Interpreter.interpret(Unknown Source:64) at org.mozilla.javascript.InterpretedFunction.call(Unknown Source:20) at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source:0) at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source:45) at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source:28) at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:289) at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:201) at java.lang.Thread.run(Thread.java:764) Caused by: java.lang.UnsupportedOperationException: TextureView doesn't support displaying a background drawable at android.view.TextureView.setBackgroundDrawable(TextureView.java:316) at android.view.View.setBackground(View.java:21734) at android.view.View.setBackgroundColor(View.java:21696) at java.lang.reflect.Method.invoke(Native Method) at org.mozilla.javascript.MemberBox.invoke(Unknown Source:4) ... 10 more