Minecraft PE v1.18.32.02 - 1.18.2.03 (Bedrock Edition) is the full version to get the global Caves & Cliffs: Part II Update on your Android OS. This contains more than 400 changes and 150 features most of which are intended for underground world and the improvement of vanilla biomes. This MCPE version is now available for download and there is a lot of interesting content for adventure and survival.
Developers from Mojang have created incredible adventures in caves for players, now you can find huge underground lakes, rivers and just beautiful groves there. Biomes increased by 2 times can now be found on the surface. This has the feature to generate heavily traversed snowy and desert mountains, on the surface of which there is a small chance to find villages.
Minecraft 1.18.32 Release Date
As you know, Caves and Cliffs update took a very long time and the developers had to divide it into two parts. The first part mainly contained changes for the underground world of the game, but improving the surface of the biomes took much longer than previously expected. This is due to a huge number of bugs and errors in the program code, which mainly occurred due to the increased height of chunks. After 10 months of testing, players can now get a full-fledged release of a stable MCPE version that does not have any flaws.
Release date: May 5, 2022
Recent version: 1.18.32.02 Full
Platforms: Android, Windows 10, Xbox One
Minecraft PE 1.18.32 Features
Caves
Completely overhauled.
Now stretch down to Y=-59.
The caves now generate in 2 layers of different stone bases depending on the depth.
The layer above Y=0 is made up of regular stone.
Stone transitions to deepslate from Y=0 to Y=-7.
Deepslate completely replaces stone from Y=-8 to bedrock.
Certain types of ores and structures still generate in the deepslate layer, as well as tuff and gravel.
Dirt, diorite, granite and andesite do not generate in this layer.
Biomes such as the dripstone caves and lush caves now generate in the underground.
Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
Aquifers below Y=0 sometimes generate with lava instead of water.
Improved old caves to blend in with the new generations of caves better
New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
Mountains
Come in 6 sub-biomes:
Meadow is a grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and dark blue water color.
Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
Birch and oak trees can rarely appear in this biome, and always have bee nests.
Only rabbits, donkeys, and sheep spawn in this biome.
Plains villages and pillager outposts can generate in this biome.
Grove generates in the slopes of a snowy mountain when next to forested biomes.
Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.
Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
Pillager outposts can generate in this biome.
Snowy Slopes generates in the slopes of a mountain when next to plains and snowy tundra.
Covered in snow, snow block and powder snow.
Only rabbits and goats spawn in this biome.
Igloos and pillager outposts can generate in this biome.
Jagged Peaks is a one of three biomes that generate in the mountain peaks.
Covered in snow, snow blocks and stone.
Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
Only goats spawn in this biome.
Pillager outposts can generate in this biome.
Frozen Peaks is one of three biomes that generate in the mountain peaks.
Covered in snow, snow blocks, ice, and packed ice.
Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
Only goats spawn in this biome.
Pillager outposts can generate in this biome.
Stony Peaks is a one of three biomes that generate in the mountain peaks.
Covered in stone, gravel, and strips of calcite.
Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.
No animals spawn in this biome.
Pillager outposts can generate in this biome.
Ore veins
Long and rare ore formations.
Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.
Upgrading of old worlds
Terrain from new chunks will now blend with existing terrain from old chunks. Any player-made structures in these chunks will be either intact, buried, or deteriorated.
The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
If there is bedrock at Y=0, lower places in old chunks will be filled with deepslate and caves.
Now drop 2-5 Raw Copper when mining instead of 2-3.
Magma Blocks
Slightly increased the frequency of underwater magma.
Stonecutter
Block of Copper can be converted to 4 Cut Copper using stonecutter.
Axolotls
Now only spawn in water above clay blocks in lush caves.
Cod, Tropical Fish, Squid, and Dolphins
Now only spawn in water from Y=50 to Y=64.
Additionally, tropical fishes now also spawn in lush caves at any height.
Drowned
Now can spawn in aquifers inside dripstone caves.
Glow Squids
Now only spawn in water blocks under Y=30.
Goat
Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
General
Hostile mobs will only spawn in areas where the light level is equal to 0. This change only affects block-light and not sky-light.
Amethyst Geodes
Now only generate up to Y=30.
Badlands
Now can generate in mountain peaks.
Red sand generates a bit higher.
Beaches
Beaches are generally wider.
In some places there is a chance where no beaches generate at all, to provide some variation.
Biomes
Since the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and will become unused in the game:
Badlands Plateau
Bamboo Jungle Hills
Birch Forest Hills
Dark Forest Hills
Desert Hills
Desert Lakes
Giant Spruce Taiga Hills
Giant Tree Taiga Hills
Gravelly Mountains+
Jungle Hills
Modified Badlands Plateau
Modified Jungle
Modified Jungle Edge
Modified Wooded Badlands Plateau
Mountain Edge
Mushroom Field Shore
Shattered Savanna Plateau
Snowy Mountains
Snowy Taiga Hills
Snowy Taiga Mountains
Swamp Hills
Taiga Hills
Taiga Mountains
Tall Birch Hills
Wooded Hills
As a result of this change:
All deserts are now eligible for village and desert pyramid generation.
All taigas are now eligible for village and outpost generation.
All swamps are now eligible for swamp hut generation.
All snowy taigas are now eligible for igloo generation.
Worlds made in previous versions that generated these biomes will convert them into their default variants.
Dripstone Caves
Now generate naturally underground and inside hills or mountains.
Drowned can spawn in aquifers inside dripstone caves.
Dungeons
Increased the amount of dungeons, especially below Y=0.
Lakes
Water lakes were removed, because Aquifers could provide local water levels.
Lush Caves
Now generate naturally underground and inside hills or mountains.
Azalea trees now generate above lush caves.
Mineshafts
Mineshaft pieces no longer generate if they were fully floating in the air.
Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
Cobwebs no longer generate floating without an adjacent block.
Now generate higher up in badlands.
Ore distribution
Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
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