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Super Mob Capsule 2000 Mod For Minecraft PE iOS/Android

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Mob Capsule Super 2000 Mod adds the ability to create Spawner to generate different kinds of animals and monsters in the world of Minecraft PE. Also, you can lock in special capsules absolutely all the mobs and animals, and then restore (to free) them in any place convenient for You. So you can use them to create a neutral camp Spawner to spawn certain mobs.

Capsule for mobs:
To grab the mobs You need Mob Capsule. Pick up element: "Mob Capsule" — then hit them on the animal you want to catch and put in the capsule.
Mob Capsule (id - 2500)


After this, the animal will disappear and Your inventory will be added another element. In our case we caught a sheep. Therefore, in the inventory added element: "Mob Capsule [Sheep]".

To free the animal from the capsule — the capsule hit "Mob Capsule [Sheep]" block of land, then the sheep will be released. This element can be used to create a neutral camp Spawner mobs.

Spawning mobs:
Spawning by default cannot be created in Minecraft: Pocket Edition. But using this simple mod, you can create a neutral camp Spawner to spawn different mobs.

To start the workbench, create a cell (spanner) to spawn mobs.
Spawner (id 52)


Then click on a neutral camp Spawner capsule in which you hold an animal or mob. Previously we have captured in the capsule of the sheep, so we will use the capsule "Capsule Mob [Sheep]".

And as you can see spawning of sheep and created a product of theirs in the world of MCPE developing well.


How to install Super Mob Capsule 2000


Addons for BlockLauncher Pro - these mods are more progressive scripts that have ".Zip", ".JS" and ".Modpkg" extension. It also has full integration with all the functionality up to Minecraft PE 1.12.2 version (Temporarily). Mainly used Java features for iOS and Android.
To get started, you will need BlockLauncher, which is an application for Android or iOS. Please note that the application version may have functionality for an incompatible Java version inside the game. For each version of the game, a separate BlockLauncher application was developed.
  1. Download and install BlockLauncher Pro apk, then use FX File Explorer, ES File Explorer or other file managers to find the apk file in the Downloads folder.
  2. After installation, use Blocklauncher Pro to launch the game.
  3. After starting the game, you should see the wrench icon at the top of the screen. It also serves as a guideline that you did everything right.
  4. Click on "Startup Options".
  5. Next, scroll down the list and click on "Manage Scripts".
  6. In this menu, you can manage the installed scripts and import them. Here you can also specify the path to the downloaded script.
  7. It is worth noting that some modifications have both script and texture packs. You will need to import this separately. In newer versions, BlockLauncher has a feature to recognize a folder with texture packs and a folder with scripts inside a zip archive, which slightly simplifies the import process.
  8. This has some pros but also cons because mods work for all single and multiplayer (which work on the client side) game worlds automatically. You can activate or deactivate this in the scripts settings menu.
  9. Launch one of the game worlds and check if everything is working correctly. It is also worth noting that this has an extremely low chance of conflict with other scripts, the exception is the same names of items or mobs.
  10. Done! Enjoy the new gameplay.

Which of the updates did you like the most?
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27 Feb 2016
Views: 7370 | Tags: JS - ZIP Block Launcher Mods MCPE

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MinecraftPE Team

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I am a professional from Minecraft PE Team that creates and publishes the best content for Minecraft players. We have been studying custom gameplay, modding features, as well as popular game themes for a long time. You can be sure that our materials are designed for the player to spend more time in the game world than usual. Additionally, our modifications will allow you to turn your game into absolutely any other theme. I'm also a pretty good player, so I'll try to answer any of the questions in the comments.

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