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EasyBuilding Mod - Map editor For Minecraft PE 1.12.0, 1.11.1, 1.10.0


EasyBuilding mod for Minecraft PE you can edit the map at its sole discretion, delete, copy or move any objects. Now you can copy houses, trees and much more. Thanks to this modification each player in just a few seconds to remove mountains, portability and much more.

Next, you will have the ability to edit the card at its discretion. This addition has its own memory that can remember a small part of the blocks that you've copied. Using this feature, you can transfer the blocks to another map. This will simplify the construction of the huge project, because you will be able to take from other cards any house or objects and then transfer them to your project.

I want to draw attention to the fact that when you first enter the game you must be connected to the Internet to download the GUI menu and other elements easyBuilding modification for Minecraft PE.
Updated: modification compatible with 1.11.x versions

How to install EasyBuilding Mod?

  • Download mod
  • Go to settings BlockLauncher Pro
  • Select [ModPE Script] from the menu that appears
  • Click button [Add]
  • Click [Add]
  • In the [import script] select [phone memory]
  • Go to the folder in which you saved the mod
  • The mod should be in the format (.js)
  • Select the desired mod
  • Mod installed, have fun!

Which of the updates did you like the most?
Total of answers: 6505
05 Mar 2016
Views: 9941 | Tags: JS - ZIP Block Launcher Mods MCPE, GUI - HUD - UI Mods & Addons MCPE

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MinecraftPE Team


I am a professional from Minecraft PE Team that creates and publishes the best content for Minecraft players. We have been studying custom gameplay, modding features, as well as popular game themes for a long time. You can be sure that our materials are designed for the player to spend more time in the game world than usual. Additionally, our modifications will allow you to turn your game into absolutely any other theme. I'm also a pretty good player, so I'll try to answer any of the questions in the comments.

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