The More Mutant Creatures mod — adds in the world of
Minecraft PE a 8 various mutant creatures. All the mutated monsters got their own unique textures of the body and individual Constitution. All the monsters look more intimidating compared to their mentors. All mobs are spawned using eggs to spawn, which you can find in your inventory creative regime.
Updated: modification compatible with 1.12, 1.11.x versions Where do I find them?
Monsters-mutants can be derived independently using one single egg to spawn, which you will find in your inventory creative regime. If you want to generate monsters in survival mode, then use the mod Toolbox (or SimpleCommands) in order to receive spawn eggs. We specified the id of the monsters below in the publication. Also don't forget to set the difficulty to maximum, otherwise they will not be derived.
In fashion there are two types of mutated villagers. One of these residents have turned into zombies and the second is regenerating. Second citizen has practically become a "Hulk" — muscular and strong.
Mutant spider looks much more scarier than a normal spider. He has much longer legs and more scary looking - his eyes. The only drawback is that the legs do not move (are not animations) when it is moved.
Skeleton mutant is more beefed up version of the normal skeleton — he looks more serious than ever. But there is clearly unfinished bow, so now he looks very funny because of the disproportionality ratios of the bow and body of the mutant.
Mutant snow Golem uses almost the same body model, and the villagers, but the texture is completely different. The mutant snow Golem will also leave behind remnants of snow on the ground where he walked.
And here is the mutant child. He's only a few pixels higher than chicken.
The giant zombie is actually not mutated, as other creatures, he just has a very huge body.
Fighting Mutants
In More Mutant Creatures is a very nice thing very nice to watch is how fighting monsters-mutants. Currently the battle takes only a mutant snow Golem. But of course, it adds a silent pleasure from the seen.
(The speech bubble actually does not exist in the game, one of the foreign author could not resist on the screenshot and added some text to have some fun. The text in the bubble: Waaaaaah, help!! Maaaaaan!
ID Eggs
Mutant Zombie Villager (id - 441)Mutant Zombie (id - 442)Mutant Villager (id 443)Mutant Spider (id - 32)Giant (id - 445)Mutant Skeleton (id - 446)Mutant Snow Golem (id - 447)Baby Mutant Zombie Villager (id - 448)Baby Mutant Zombie (id - 449 How to install More Mutant Creatures
Addons for BlockLauncher Pro - these mods are more progressive scripts that have ".Zip", ".JS" and ".Modpkg" extension. It also has full integration with all the functionality up to Minecraft PE 1.12.2 version (Temporarily). Mainly used Java features for iOS and Android.
To get started, you will need BlockLauncher, which is an application for Android or iOS. Please note that the application version may have functionality for an incompatible Java version inside the game. For each version of the game, a separate BlockLauncher application was developed.
- Download and install BlockLauncher Pro apk, then use FX File Explorer, ES File Explorer or other file managers to find the apk file in the Downloads folder.
- After installation, use Blocklauncher Pro to launch the game.
- After starting the game, you should see the wrench icon at the top of the screen. It also serves as a guideline that you did everything right.
- Click on "Startup Options".
- Next, scroll down the list and click on "Manage Scripts".
- In this menu, you can manage the installed scripts and import them. Here you can also specify the path to the downloaded script.
- It is worth noting that some modifications have both script and texture packs. You will need to import this separately. In newer versions, BlockLauncher has a feature to recognize a folder with texture packs and a folder with scripts inside a zip archive, which slightly simplifies the import process.
- This has some pros but also cons because mods work for all single and multiplayer (which work on the client side) game worlds automatically. You can activate or deactivate this in the scripts settings menu.
- Launch one of the game worlds and check if everything is working correctly. It is also worth noting that this has an extremely low chance of conflict with other scripts, the exception is the same names of items or mobs.
- Done! Enjoy the new gameplay.